First rule: every club and every track runs things a little differently. This page explains the common pattern and shows where the big clubs differ. At your event, the drivers' meeting and the event's own supplemental rules win over anything here.
The clubs compared: NASA (National Auto Sport Association, rulebook "CCR" 2026.3), SCCA (Sports Car Club of America: Track Day Rules 2026, which also cover Track Night in America, and the Solo autocross rules 2026), and a PCA region (Porsche Club of America, Northeast Region's 2026 Palmer event pack). Numbers like CCR 6.3 point to the rule.
Already done a few days? The next step is Advanced Track Driving: grip, the line, braking, setup and data.
What an HPDE is
HPDE = High Performance Driver (or Driving) Education. You drive your own car on a real race track, in a group of cars of similar experience, with an instructor beside you while you're new. Also called a DE, track day, open track or "school".
- It is not a race. No official timing, no finishing order, no trophies. NASA calls HPDE "non-competition groups" CCR 3.2; SCCA says track days "are not competition" TD Rules I.1.2; PCA says it is not racing or preparation for racing.
- Why it exists: to learn car control and the limits of you and your car in a controlled place, with corner workers, an ambulance and tow crews on hand, instead of finding out on a public road.
- Cars run together (unlike autocross), so traffic, mirrors and passing are a big part of the skill.
Car version: it's the difference between a test drive around the block and putting a car on a dyno with a tech watching every gauge. Same car, but now the conditions are controlled and someone is watching for trouble.
How the day runs
- Gate and waiver. Everyone who enters, guests included, signs the waiver and gets a wristband CCR 1.4.4–1.4.5; PCA.
- Registration. Show your driver's licence and club membership (NASA or SCCA; a one-weekend SCCA membership counts TD Rules II.1). Pick up your car number and schedule. Some events give you a work assignment too (PCA does).
- Tech inspection. An inspector checks the car and your helmet (list below). NASA lets you tech at an approved shop beforehand and bring the form, or tech at the track CCR 11.2. Fail tech and you don't go out.
- Drivers' meeting (mandatory). Passing zones, flag station locations, the pit-out blend line, the pit-in point, the schedule, and anything special about this track. This is where the real rules for the day come from.
- Novice classroom. First-timers usually get extra classroom time: flags, the line, what the instructor will do.
- Meet your instructor or coach and get to grid (also called pre-grid or staging) a few minutes before your group's session.
- Sessions. Usually several sessions per group across the day. The first lap or two are often warm-up laps with no passing.
- Checkered flag, cool-down lap, pit in. Wave to each corner station on the cool-down lap (NASA asks for this CCR 8.3).
- Debrief. Talk through the session with the instructor right after, while it's fresh. NASA builds this in as a "classroom/clipboard session" after every session CCR 10.2.5.
Run groups and instructors
Drivers are grouped by experience so speeds and skills in each group are similar. Passing rules loosen as groups get more experienced.
| Club | Group names | How you move up |
|---|---|---|
| NASA | HPDE 1, 2, 3, 4 (then Time Trial or racing) | An instructor signs you off. NASA's progress record is the HPDE Passport CCR 10.2.3. |
| SCCA Track Day / Track Night | Novice, Intermediate, Advanced | Suggested guidelines, not licences TD Rules II.2: Novice = never driven on track with flags and point-bys (even experienced autocrossers may be put here); Intermediate = knows every flag, consistent, gives point-bys on time; Advanced = lots of track time, gives and takes point-bys anywhere. |
| PCA (Northeast Region, 2026) | Colour names: Green, Yellow, Blue, White, Black, Red | Instructor sign-off to drive "solo" (without an instructor in the car). |
What the instructor does
- At NASA and PCA events, a novice's instructor rides in the passenger seat, usually with an in-helmet intercom, and coaches the line, braking points and traffic.
- SCCA track days (including Track Night) allow coaching from inside the car, from posts around the track, or from a central spot; novices get classroom time, regular debriefs, and are watched by the Novice Coach or helpers whenever they're on track TD Rules App. C 8.1.E. Ask whether in-car coaching is offered.
- May drive your car first with you as passenger to show the line. At NASA, an instructor's own car has a big "X" on the sides and back CCR 10.3.3.
- Because an instructor rides along, the passenger seat and belts must be as good as the driver's TD Rules IV.2.1.1.C.
Passing and point-bys
In HPDE, the car in front decides when you pass. It gives a point-by: an arm out of the driver's window pointing to the side the following car should pass on. No point-by, no pass.
The common rules
- Only in passing zones for your group, announced at the drivers' meeting. Typical progression (SCCA's suggestion TD Rules V.3.3): Novice on the longest straights only, Intermediate in designated zones, Advanced anywhere, always with a point-by.
- One point-by for each car. If two cars are behind you, point twice (PCA).
- After you point, make room: stay on your line and ease off a little so the pass finishes quickly TD Rules V.3.2. PCA prefers the car being passed to stay on the normal line.
- Finish before the braking zone. If the pass isn't done by the end of the zone, the passing car backs off and tries next time. Never dive past at the end of a straight.
- The passer is responsible for a safe pass and must be sure the other driver has seen them CCR 6.3.6.
- Never under a yellow flag, even if someone waves you by CCR 6.3.3, 6.3.5. Exception: a car that is clearly broken and pulling off may be passed CCR 6.3.4.
- Declining a pass: stay visibly behind the car, not in its blind spot, so it knows you aren't coming (PCA).
- Don't lead a train. If cars stack up behind you, it's your job to let them by, or to pit in and go back out in a gap (PCA). Being caught in the corners means the other driver is quicker overall, even if your car has more power on the straights.
Pit in and pit out
Coming in (pit in)
- Signal early, on the straight before pit entry, so cars behind expect you to slow.
SCCA: arm raised out the window with a fist TD Rules V.3.4. NASA: arm raised straight up, fingertips to the sky CCR 8.1. Either way: raised arm = "I'm slowing or coming in". - Stay off the racing line as you slow, on the side the drivers' meeting gave for pit entry.
- Obey the pit-lane speed limit. It's set per track (Palmer's hot pits: 20 mph). NASA treats the hot pits as part of the race track, speed limit or not CCR 1.2.4.
- Paddock: walking pace. NASA's paddock limit is 5 mph CCR 5.1; people and kids are everywhere.
Going out (pit out)
- Wait for the pit-out marshal's signal (a worker at the end of pit lane controls who goes out, and when).
- Stay on the blend side of the track until the blend line ends. The blend line is painted at pit exit to keep joining cars out of the way of cars at speed. Which side it's on depends on the track: at Palmer (clockwise) you stay right until the apex of Turn 14, and leaving the blend area early gets a black flag (PCA 2026 pack).
- Warm up. Cold tires and brakes have less grip; build up over the first lap or two.
After the checkered flag
- Slow down, keep a gap, signal, and come in at the next pit entry. The cool-down lap also cools the brakes.
- Passing on the checkered lap differs: NASA keeps the session's passing rules during the checkered lap CCR 7.8; PCA Northeast Region allows no passing under the checkered flag. Follow your event.
- Common advice: after a hot session, don't set the parking brake on very hot brakes if you can avoid it (chock the wheels or leave it in gear). Clamping a glowing-hot pad on one spot of the rotor can leave a pad-material imprint you feel as a vibration later.
On-track etiquette and safety
- Mirrors on every straight. You can't give a point-by to a car you haven't seen.
- Be predictable. Drive the same line lap after lap. Sudden moves off line, or braking early with no warning, cause crashes.
- Flags come first. Know the station locations (some events show a standing white flag at every station on the first lap to point them out TD Rules V.2.1.5) and look at every station every lap.
- Windows: NASA requires both front side windows fully open in HPDE CCR 6.2 (for hand signals, and so a worker can reach in). Other clubs set their own rule: ask.
- Stopping on track is forbidden except in a real emergency (medical, mechanical failure, fire, damage), and you may not stop to help another car CCR 6.5.
- Broken down? Get off line and off the track somewhere safe, away from dry grass (a hot exhaust can light it) CCR 6.5.1. Stay in the car, belted, helmet on unless it's on fire, until an official tells you otherwise TD Rules V.5.2; PCA; CCR 6.9 after a crash, and give the corner workers a thumbs-up if you're OK.
- Body contact is treated very seriously at every club; NASA can eject you permanently CCR 6.8.
- Never drive backwards on the track unless an official tells you to CCR 6.6.
- No alcohol while there's driving to do. NASA bans it for participants at the event CCR 4.7; SCCA bans it until your group's sessions are done TD Rules I.1.4.1.
How warnings add up (NASA)
For HPDE 1–3, NASA counts these as offences: body contact, passing under yellow or red, passing in a no-passing zone, driving the wrong way, hitting barriers, spinning, four wheels off, repeated two wheels off, and over-aggressive driving or passing. First offence of the day: warning. Second: out for the rest of that session. Third: out for the day CCR 2.6.4.1.
Off-track excursions and spins
"Two wheels off": don't jerk it back
You've run wide and the right-side tires are on the grass or dirt. The instinct is to yank the wheel back toward the track. Don't.
- Why: the tires on grass have little grip, the ones on pavement have a lot. A big steering input lets the pavement tires bite suddenly while the others slide, and the car snaps sideways across the track, often into the wall on the other side. That's how a harmless excursion becomes a crash.
- What to do: keep the steering steady and fairly straight, ease off the throttle smoothly (don't stab the brakes), let the car slow down, and come back on gently at a shallow angle only when it's slow and you've checked for traffic. If it's going wrong anyway, ride it out straight.
"In a spin, both feet in"
- Once a spin can't be caught, push the brake and the clutch all the way down (automatic: just the brake, hard).
- Why the brake: full brake makes the car slide along a straight, predictable path, so other drivers and workers can tell where it's going, and it sheds speed. (With ABS, as on most modern cars, the wheels keep turning, but full brake still slows the car and keeps its path predictable.) Why the clutch: the engine keeps running so you can drive away, and the drivetrain isn't shock-loaded.
- When it stops: stay put, look for traffic, and wait for a corner worker to wave you back on (NASA asks you to get a worker's help CCR 6.7).
Then come in and talk
SCCA's track-limit rule for reference: keep at least part of one tire on the marked track at all times TD Rules I.3.2.
Car prep and tech inspection
A track day takes a car from street duty to maximum braking, cornering and heat for 20 minutes or so at a time (SCCA sessions shouldn't run past 20 TD Rules App. C 7.6). Tech checks the things that fail first. Required = on the tech sheets below; Recommended = widely advised.
| Item | What and why |
|---|---|
| Brake fluid Req | Clean and full; SCCA recommends DOT 4 TD IV.2.1.3.B. Why: track braking heats the fluid; if it boils, vapour bubbles compress and the pedal goes soft or to the floor. Brake fluid absorbs water over time, which lowers the boiling point. Federal minimums (FMVSS 116): DOT 3 boils at 205 °C (401 °F) new, 140 °C (284 °F) "wet"; DOT 4 230 °C (446 °F) new, 155 °C (311 °F) wet. Rec Fresh high-temperature DOT 4 and a bleed before the event. |
| Brake pads, rotors Req | SCCA guideline ("should"): pads at least 50% left at the start and never past 85% worn during sessions; rotors without cracks TD IV.2.1.3. Pads wear many times faster on track than on the street. |
| Tires Req | Good condition, enough tread, correct speed rating; no cords, bubbles or damage TD IV.2.1.4; CCR 11.4.2. Check pressures before and after every session (track pressures rise a lot as tires heat). |
| Wheels, lug nuts Req | All present and torqued to spec TD IV.2.1.4.B; no cracked wheels; hubcaps and loose trim off. Rec Re-check torque during the day (PCA tells drivers to check it throughout the event): heat cycles and new wheels can let nuts lose clamp. Use a torque wrench, not an impact gun. |
| Loose items Req | Interior and trunk emptied, including floor mats not held by clips TD IV.2.1.2. At 1 g of braking a water bottle under the brake pedal is a real danger, and anything loose becomes a missile in a crash. |
| Seats and belts Req | Factory (or better) seats securely mounted; belts with at least 3 mounting points TD IV.2.1.1. NASA doesn't allow lap belts alone and only allows certain 4-point belts CCR 11.3.2. |
| Battery Req | Held down solidly (not with bungee cords), positive terminal covered TD IV.2.1.6.C; CCR 11.4.9. |
| Fluids and leaks Req | Levels correct, caps tight, no leaks; belts and hoses good TD IV.2.1.6. A leak on track puts oil under the next car's tires. |
| Suspension, steering, bearings Req | No wheel-bearing play, good ball joints, no excess steering play, no leaking shocks TD IV.2.1.5. A tech checks this like a pre-alignment inspection: grab the tire at 12 and 6, then 3 and 9. |
| Others | At least one working brake light (SCCA) or two (NASA: two red brake lights visible from 300 ft) TD IV.2.1.3.C; CCR 11.4.18; a rear-view mirror; car number on both sides (NASA) CCR 11.4.14–15; NASA's "50/50 rule": the car must look undamaged at 50 mph from 50 feet CCR 11.4.1; camera mounts solid. Rec Tow hooks front and rear, and an oil change if it's due. |
Helmet and clothing
The helmet label is what tech checks. Labels name a standard and a year; clubs accept a list of recent ones.
| Club / rulebook | Helmets accepted |
|---|---|
| SCCA Track Day / Track Night (2026) | Snell SA2020, M2020, EA2016, SA2015, SA2010, SAH2010, M2015, M2010; SFI 31.1 and 41.1 (2010, 2015, 2020); FIA 8859-2015, 8860-2010, 8860-2004 TD Rules II.4.1 |
| SCCA Solo autocross (2026) | A longer, newer list including Snell SA2025, M2025D and M2025R (see the Autocross tab) Solo 4.3.1 |
| NASA HPDE (2026.3) | Snell 2010 (SA2010, M2010) or newer, or ECE 22.06 or newer, car or motorcycle CCR 11.3.1 |
| Other clubs | Some accept M (motorcycle) helmets only with a fire-resistant balaclava (e.g. CACC 2025 HPDE rules) |
- SA vs M: Snell SA ("Special Application") helmets are built for car racing: they include fire-resistance testing that M (motorcycle) helmets don't. Rec If you're buying one, buy SA (new ones are SA2025 now). SA2025 is on the 2026 Solo list and meets NASA's rule; SCCA's 2026 Track Day list was written before SA2025 and only names up to SA2020, so check with the organiser before a Track Day or Track Night.
- A plain DOT-only motorcycle helmet is not on these lists. DOT is the US legal minimum for street riding, not a track standard.
- Fit: snug, no rocking, chin strap fastened. Helmets age: clubs drop older standards over time, which is why the year matters.
- Clothes: NASA wants cotton (non-synthetic), no tank tops, no open-toed shoes CCR 11.3; SCCA recommends natural fibres and requires shoes covering the whole foot TD Rules II.4.2. Why cotton: synthetics melt onto skin in a fire. Thin-soled shoes give the best pedal feel.
What to bring
Required
- Driver's licence and club membership
- Approved helmet (or reserve a loaner if the club offers one)
- Tech form, if your club uses one, filled in
- Car prepared per the tech list, empty inside
- Proper clothes and closed shoes
- Boards or plates for jack stands (NASA requires something under loaded stands to protect the asphalt) CCR 5.1
Recommended
- Tire pressure gauge (the same one every time)
- Torque wrench and lug-nut socket
- A spare litre of brake fluid and a quart of oil
- Painter's tape for numbers (if the club doesn't supply them)
- Water, food, sunscreen, hat, rain jacket: you'll be outside all day
- Fuel plan: the track may not sell fuel CCR 5.1
- Water jug for fuel spills (NASA requires water on hand) CCR 5.1
Optional
- Folding chair, small tarp or bin to hold everything you took out of the car
- Jack, jack stands, basic hand tools
- Notebook: tire pressures, what the instructor said, one thing to work on next session
- Camera (solidly mounted) or data logger; see Advanced Track Driving for using data
- Tire pyrometer (measures tread temperature; explained on the Advanced page)
- Driving gloves
Flags
Flags are how officials talk to you on track; there's no radio. Obey them immediately. These are the HPDE meanings (racing uses a longer list). The meanings are close between clubs; the grey notes show where they differ.
SCCA track days must use at least yellow, black and checkered (plus blue where passing is allowed); with that minimal set, yellow also covers the white and debris meanings, and black covers mechanical problems and can replace red TD Rules V.2.2.
Yellow-flag passing: where does "no passing" end?
NASA: when you're completely past the incident, or past the next manned flag station that isn't showing yellow, whichever comes first CCR 7.2. SCCA: the no-passing zone runs from a line across the track at the flag to a line at the last part of the incident (car, driver, workers, other vehicles or large debris) TD Rules V.2.1.2. Same idea, different wording: no passing until you're clearly past the trouble.
SCCA Solo (autocross) for first-timers
Autocross is a timed run through a course marked by traffic cones in a big paved lot (an airfield, stadium lot), one car at a time. SCCA calls its version Solo. It's the cheapest, safest way into driving at the limit: speeds are low, there's nothing to hit but cones, and you get a time for every run. All facts here are from the 2026 SCCA National Solo Rules unless marked; your region adds its own "supplementary regulations".
- Speeds are deliberately low. Courses keep cars in low gears; straights shouldn't normally exceed the mid-60s mph for the fastest street cars, and turns are kept to about 45 mph or less in unprepared cars 2.2.A. Course edges stay at least 25 ft from solid objects 2.2.C.
- At least three timed runs; only your fastest counts 7.3. Timed to a thousandth of a second 7.1.1.
- Everyone works. Events are run by the drivers themselves; you'll be given a job (usually on course) for one heat. At National events, failing to work gets you disqualified 6.1; regions usually do the same.
How an autocross day runs
- Waiver for everyone, including spectators and crew; you get a credential to wear 1.3.2.J.
- Registration. SCCA membership (a weekend membership is fine) and a valid driver's licence or permit 4.1.A. Tell them it's your first time. You get a car number, class, run group and work assignment.
- Tech inspection (list below). Fail it and your entry fee is refunded 3.3.3. Some regions offer an annual tech sticker so you don't repeat it each event 3.3.3.A.
- Course walk. Every driver gets the chance to walk the course before their first run 6.3, and a course map is posted 6.2. Most regions run a novice walk with an experienced driver. Walk it more than once. Driving it beforehand in any vehicle disqualifies you 4.9.
- Drivers' meeting, then often a novice meeting: how to read the course, cone calls, how working works.
- Run and work in heats. Groups of cars run while other groups work the course, then they swap 6.8.
- Results and the trophy presentation. Results list every run's time and penalties 7.7, 7.9.
Classes and the novice class
Cars are grouped into classes so similar cars compete with each other. The national rules sort them first by how modified they are (the category), then by performance within it.
| Category | Roughly |
|---|---|
| Street | Showroom cars with very few changes. Tires must be street tires with a UTQG treadwear grade of at least 200 13.3.A. Classes SS, AS, BS ... HS. |
| Street Touring | Street cars with common bolt-on changes (wheels, sway bars, shocks, intake/exhaust). |
| Street Prepared, Street Modified | More modification: engine work, suspension, weight removal. |
| Prepared, Modified | Purpose-built competition cars, up to sports racers and formula cars. |
| Others | Classic American Muscle / Xtreme Street, Solo Spec Coupe, karts; plus developmental classes (2026: XU, CSX, CSM) 4.8.B. |
Example: a stock turbocharged all-wheel-drive sports sedan (base trim, not a special edition) is listed in G Street (GS) for 2026 Appendix A. Add parts outside the Street rules and it moves to another category. There are parallel Ladies classes for women who want them; women may also run in the open classes 4.7.
The novice class
- It's not in the national rules. It's a regional class, which the rules allow regions to create for local purposes 4.8.D. So who counts as a novice (first year? first few events?) and how it's scored depend on your region.
- Many regions score novices together on an index: each class's raw time is multiplied by a factor so a Miata and a Corvette can be compared. Ask at registration how yours does it.
- The rulebook reminds course designers that any Solo event is, by definition, open to a total novice in any car that passes tech 2.1.
Cones and penalties
Each cone (the rulebook says "pylon") stands in a chalk or paint box drawn around its base.
- +2 seconds per cone that is knocked over or moved completely outside its line 7.8.1. A cone that moved but still touches the line costs nothing. Regions may use their own way of marking cones.
- Pointer cones (cones lying on their side to show the way) normally aren't penalized when hit; region practice (e.g. CFR Worker Handbook).
- Off course = DNF ("did not finish"): any uncorrected wrong way, or skipping part of the course. Your time doesn't count for that run. The region may set a time penalty instead 7.8.3.
You can correct it: going back and driving a part again is allowed. Hitting a cone that marks the course edge is a cone penalty, not an off-course 7.8.3. - Finishing with the front two wheels off course = DNF 7.8.3.
- Getting out of the car or being pushed to finish = MDNF (mechanical DNF) 7.8.5.
Your run
- Grid: line up where the grid workers show you, helmet on, belt on. No passengers unless the region allows them; passengers must be 12 or older, helmeted, and have signed the waiver 1.3.2.D.
- Start: the starter waves you off. Your car begins moving at least 15 ft before the timing light, so the clock starts with you already rolling 6.5.
- Drive the course. Look ahead: by the time you're at a cone it's too late to plan for it.
- Red flag: a worker waves a red flag: slow down and stop safely, then follow their instructions. Drive the rest of the course slowly or leave it. If the red flag wasn't your fault you usually get a rerun 7.4.
- Finish: slow down to the speed the region set in the finish area, then go back to grid. No hard braking stunts past the finish.
Reruns
- Given for a timing failure, something on course, a red flag, or other reasons the Chief Steward accepts. Not for your car breaking 7.4.
- Cone penalties from the stopped run don't carry over; but a run that was already a DNF before the red flag stays a DNF 7.4.
- If a cone is down in your path, you may keep going (time stands, maybe with a penalty) or stop and point it out to a worker 7.8.2. Your own knocked-over cones are your problem: no rerun for those 6.6.
- No coaching shouted at you during a timed run except in an emergency 6.7. Ride-alongs with an instructor between runs are the norm for coaching (if the region allows passengers).
Working the course
You'll spend a heat at a corner station with a few others, a radio, a red flag and spare cones. The details below are national rules where marked, otherwise regional worker guides (Central Florida Region handbook, Northwest Region novice notes).
- Stand up the whole time cars are running 1.3.2.S. No phones or cameras at a station 1.3.2.T. Workers on course should be at least 16 1.3.2.O.
- Never turn your back on a moving car. If you must, have someone watch it for you.
- Watch the cones, not the car. After each car, check every cone in your area. A wobbling cone may have shifted.
- Reset cones quickly exactly in their boxes, then get back to safety. Cars may come every 15–20 seconds. If you can't reset it in time, get clear: the cone can wait.
- Call penalties on the radio clearly: station number, penalty, car number and class ("Station 3, one cone, car 15 GS"). Repeat until timing confirms.
- The red flag is for danger: a worker on course with a car coming, a spectator where they shouldn't be, a stopped car, an object on course. A cone being down is not a red-flag reason by itself. If another station shows red or you hear "red flag" on the radio, show yours to the next car too. Never run out in front of a car to flag it.
- A car coming at you: run at 90° to its path, not straight away from it. It's faster than you; sideways gets you out of its line soonest.
- Something falls off a car: don't pick it up bare-handed; it may be very hot. Report fluid leaks or debris with the car number.
- Incident: don't move an injured driver unless they're in danger where they are (fire). Leave first aid to trained people.
Why the cone-call matters: the timing crew can't see the cones. Your call is the only thing that puts the penalty on the right car, and a wrong call costs someone a run.
Safety rules and tech
Driver
- Helmet on course, chin strap fastened. Accepted for 2026: Snell SA2025, EA2016, SA2020, SA2015, SA2010, SAH2010, M2025D, M2025R, M2020D, M2020R, M2015, M2010, K2025, K2020, K2015, K2010; SFI 31.1 and 41.1 (2010/2015/2020); FIA 8859-2024 (and -ABP), 8859-2020, 8860-2018 (and -ABP), 8859-2015, 8860-2010 4.3.1. Loaner helmets should be available 4.3.1.
- Seat belt on 4.3.2; shoes that stay on and don't catch the pedals 4.3.3.
- No alcohol until you've finished your runs and your work assignment 1.3.2.K.
- Drive gently in and around the site. Unsafe driving at or near the event (the "parking-lot launch" on the way out) gets you disqualified 1.3.2.L.
- No children under 12 or pets in grid, start, finish or course areas 1.3.2.O.
Car (tech inspection, 3.3.3.B)
- All loose items out, inside and outside; phones and hand-held cameras count as loose. A mounted camera is fine if solidly fixed.
- Driver's floor mat out unless held by its factory clips; nothing that can jam the pedals.
- Wheels and all lug nuts present and secure; snap-on hubcaps and trim rings removed; no cracked wheels.
- Tires with no cords showing, no cracks, and measurable tread in the centre half of the tread at two spots 180° apart.
- Seat belts in good condition; passenger seat back and headrest secure.
- Throttle returns properly; no serious fuel, oil, coolant or brake-fluid leaks.
- Brakes: firm pedal, fluid in the master cylinder, no leaks.
- Battery held down solidly; wheel bearings, shocks, steering and suspension in good shape; no steering spinner knobs.
Sources (read 2026-10-23)
Everything is in this page's own words; section numbers point to the rule so you can check it. Rulebooks change: check the current edition and your event's supplemental rules before you go.
- SCCA National Solo Rules, 2026 edition (53rd printing, January 2026; file updated 2026-01-27), scca.com, Solo Cars & Rules page. Sections 1.3, 2.1–2.2, 3.3, 4.1–4.9, 6, 7, Appendix A. Cited on this page as plain section numbers on the Autocross tab and "Solo".
- SCCA 2026 Helmet Certification Labels accepted at Solo & RallyCross (chart), scca.com.
- SCCA Track Day Rules, 2026 edition (updated 2025-12-23), SCCA Experiential Programs. Appendix B item 11.2 lists Track Night in America as a National Track Day under these rules. Cited as "TD Rules".
- NASA Club Codes & Regulations (CCR), 2026.3 edition (dated 2026-04-28). Sections 1.2, 2.6.4, 3–8, 10, 11. Cited as "CCR".
- PCA Northeast Region (NER), "HPDE Track Rats Pack", Palmer Motorsports Park Clockwise, June 19–21, 2026 (porschenet.com). Run under National PCA HPDE guidelines plus region rules: run groups, point-by per car, blend line, "Two Spin Rule", checkered-lap passing.
- SCCA Glen Region, Solo supplementary regulations (effective 2013 season, glen-scca.org): two or more wheels off the pavement = DNF, an example of a regional rule.
- CACC 2025 HPDE Regulations (caccautosport.org): M-rated helmets need a fire-resistant balaclava.
- Central Florida Region SCCA, Solo Worker's Handbook (updated 2019-03-06): red flag use, radio calls, pointer cones, escaping at 90°.
- SCCA Northwest Region, 2021 novice meeting outline: course-working guidelines, cone and gate calls.
- FMVSS No. 116, Motor vehicle brake fluids (49 CFR 571.116, eCFR, current): dry and wet boiling-point minimums.
- Grassroots Motorsports driving tip, "In a spin, both feet in"; and the commonly taught "don't jerk it back" two-wheels-off advice, which HPDE instructors teach in many forms. The exact recovery technique varies by instructor; follow yours.
Not used as authority: forum posts and blog summaries (they disagreed with each other on several points). Where official sources didn't cover something (parking brake after a session, lug re-torque timing), the page labels it as common advice.