Advanced Track Driving

The mechanical why behind going faster: grip, weight transfer, the line, braking, car control, setup, data, and a plan.

Read this first. Everything here is for a supervised track day, learned with an instructor, building up in small steps, and staying inside a margin. The techniques push tires near their limit, which is exactly what you never do on the street. If something here disagrees with your instructor, follow the instructor: they can see your car, your track and you. The first-timer rules (flags, passing, tech) are on the Track Day Basics page.

The four contact patches are the whole story

Every force that speeds the car up, slows it down or turns it goes through four patches of rubber, each roughly the size of a hand. Engine, brakes and suspension only matter through what they do to those patches. Getting faster means using more of the grip the tires have, more of the time, without asking for more than they've got.

Shop version: the tires are the final drive of everything. A perfect engine on a bald tire is a wheel-spin machine.

The friction circle (traction circle)

A tire has one grip budget. You can spend it on braking, on cornering, on accelerating, or on a mix, but the total can't go past the edge. Draw the car's acceleration as a dot: up = speeding up, down = braking, sideways = cornering. The circle is the limit.

accelerate brake turn turn Novice: one thing at a time brake, let off, turn, let off, throttle. Each step uses grip in one direction; the transitions sit in the middle, unused. Experienced: ride the edge brake hard, then trade braking for turning as the wheel goes in (trail braking), then trade turning for throttle as it comes out. Speed comes from the time spent near the edge, not from going past it. Shown for one right-hand corner. Real data is wobbly.
  • Why it works: the rubber's grip is a force in one direction at a time. Braking force and cornering force add as arrows (vectors); if the combined arrow is longer than the tire can give, it slides. 0.9 g of braking plus 0.9 g of cornering at once is about 1.27 g, more than a street tire has.
  • It's really an ellipse, and its size changes with load, temperature, surface and tire. The idea is what matters: one budget, shared.
  • Data shows it: a logger's g-force plot of a good lap (lateral vs longitudinal, the "g-g diagram") fills out toward a circle; a novice's looks like a plus sign. That's a good first thing to look at in your own data (Data tab).

Weight transfer

When the car brakes, accelerates or turns, load moves between the tires. Nothing physically shifts: the tire forces act at the ground, but the car's mass acts at its centre of gravity (CG), higher up. That offset makes a twisting moment, and the axles share the load differently to balance it.

load moved = weight × g's × CG height ÷ wheelbase (braking / accelerating, front ↔ rear) load moved = weight × g's × CG height ÷ track width (cornering, inside ↔ outside)

What it means on track

  • Braking loads the front tires: more front grip, less rear. A car turns in best with some braking still on, and the rear gets light, so it can rotate (or, if overdone, spin).
  • Throttle loads the rear: more rear grip, less front. In front- and all-wheel-drive cars, lots of throttle mid-corner tends to push the nose wide; in a powerful rear-drive car it can instead spin up the rear tires.
  • Cornering loads the outside tires. The outside pair does most of the work.
  • Smooth inputs move weight gradually, so the tires keep up. A stab at the brake or wheel moves it suddenly and a tire can be overloaded before it has built grip.

Why moving weight costs grip

  • Tires are load sensitive: double the load on a tire and its grip rises, but by less than double.
  • So when the outside tire gains what the inside tire loses, the pair ends up with less total grip than when the load was even.
  • That's why low CG and wide track help, and why the front/rear split of load transfer (set by springs and sway bars) tunes the balance (Setup tab).
  • Springs don't change the total moved in a steady corner: that's set by weight, g, CG height and track. Springs, bars and dampers change how it's shared front to rear and how fast it happens.

Slip angle: tires steer by twisting

A cornering tire doesn't roll exactly where it's pointed. The tread in the contact patch grips the road while the carcass above it twists, so the tire travels at a small angle to the way the wheel points. That angle is the slip angle, and it's what makes the sideways force.

α wheel points tire travels top view, turning left slip angle → cornering force → race tire: higher, sharper peak street tire: later, gentler grip risessteadily past the peak: sliding

Shapes only, not measured data. Real curves depend on the tire, load, pressure, temperature and surface.

  • More slip angle = more cornering force, up to a peak. Past it, the tire slides and grip falls. The fastest driving lives just around the peak.
  • Street tires tend to peak at a larger angle and lose grip gradually past it; race tires peak higher and drop off sharply. That's why a street tire "talks" (squeal, a progressive feel) and is a good teacher, and why race tires punish mistakes.
  • The same idea applies in a straight line: slip ratio. A braking tire turns slightly slower than the road speed; best braking is at a small slip, not at lock-up. ABS holds the tires near that point.
  • Understeer and oversteer are slip-angle stories: if the front tires need more slip angle than the rear to hold the corner, the nose runs wide (understeer). If the rear runs at more slip angle, the tail steps out (oversteer). More on the Car control tab.